In this mini rouge-like, you play a ship trying to destroy the enemy ship in battle.

Your ship has 4 slots for equipping different abilities. Use them to survive and deal maximum amount of damage to your opponent. Some of your abilities use power, which recharges one level each turn.

The enemy ship will try to retaliate after every time you make a move, but with quick reflexes you might be able to dodge every projectile they throw at you.

Note: This game currently has no sound, but features 4 different enemies with various move sets and 20 different player abilities. If you're good enough, you can also try to keep your run going through victory laps that keep increasing in difficulty.
I made this project for learning years ago and lost the code of this newest compiled version of the game, so I will probably not update it or fix anything, haha^^

Controls : 
Arrow keys - Move cursor/Move ship
X/V - Select
Z/C - Cancel/Help

Credits :
DrSmey - Programming, Design, Pixelart


Known Bugs:

  • Holding the select key when choosing an upgrade leads to fighting the first enemy again instead of the next one. Tap the button to progress the game the normal way.

Comments

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(+1)

This is very good turn-based shooting game! It would have been more better with sound!

Yea I agree. The issue is that this is a pico game, which means it has limited space on the cartridge. The code for everything in the game fills it up completely, mostly because I probably wrote it very badly back then. I would need to refactor a lot of it to fit sounds at all^^

Anyways, glad you are having fun with it regadless. :)

(+1)

That makes sense, pico-8 has a strict capacity limit. Thanks for the kind reply!😄

(+1)

This is spectacular. Incredibly addictive. I am not at all into bullet hells or even shooters, but not only does the weapon exchange spark my brain keeping the dodge mechanic on a grid made for an exceptionally accessible game.

Yea I'm really proud of this too still. Kind of a shame I didn't post this earlier.
I made this a long time ago just for learning and lost some files, so I didn't bother to fix it up for release. But when I just recently cleaned up my itch page, I thought it would be sad if I never shared it at all^^